Yamagi Quake II is an alternative client for id Softwares Quake II. Ourgoal is to provide the best Quake II experience possible, we strive topreserve the game play as it was back in 1997. Thus we aim mostly forbug fixes, stability and gentle enhancements were appropriate.
- Cached
- Quake II - PCGamingWiki PCGW - Bugs, Fixes, Crashes, Mods ..
- See Full List On Pcgamingwiki.com
- How To Fix Steam Games That Crash Or Won't Launch - 4 Steps
Features
Yamagi Quake II has a lot of unique features. The most notables onesare:
- A modern OpenGL 3.2 renderer, providing a greatly enhanced look andfeel. The original OpenGL 1.4 and even the Software renderers arestill supported. Both 3D accelerated renderers support anisotropicfiltering and multisampling anti aliasing.
- Full support for widescreen displays and arbitrary resolutions. TheHUD can be scaled to be readable on HiDPI displays.
- Support for surround sound, from stereo up to 7.1 channels and evenHRTF. The background music can be played from OGG/Vorbis files, a CDdrive is no longer necessary.
- A rewritten savegame system. Yamagi Quake II savegames are completelyreliable and backward compatible between releases.
- Highly precise timings. For example, on a flat panel display with a59.95 hertz refresh rate and vertical synchronisation (vsync) enabledYamagi Quake II is running at exactly 59.95 frames per second.
- In comparison with the original client over 1.500 bugs were fixed. TheYamagi Quake II client is very well tested and stable. The dedicatedserver is able to run for weeks without a single restart. Last but notleast the code is fully 64 bit clean and highly portable.
Yamagi Quake II supports the following platforms:
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- FreeBSD
- Linux
- OpenBSD
- Windows
Some additional platforms are supported by the community. Yamagi QuakeII works on them, but there may be bugs. The Yamagi Quake II developersmay not be able to fix these bugs due to the lack of required hardwareor software:
- Haiku
- Mac OS
- NetBSD
- Solaris
News
On 2020-10-17 Yamagi Quake II version 7.45 was released. Changesare:
- Fix some input option not getting saved.
- Limit busywaits to the full client. This lowers the cpu consumptionof q2ded considerably.
- Rework the build system to be more distribution friendly. The baseCFLAGS and LDFLAGS can now be overridden by the environment and byoptions passed to make. (by Simon McVittie)
- Fix some corner cases of broken IPv6 connectivity.
- Fix qport colliding between several Yamagi Quake II clients.
- Keyboard keys unknown to Yamagi Quake II can now be bound.
- Adaptive vsync is now supported by setting
r_vsync
to1
. - Implement
coop_pickup_weapons
. When set to1
, a weapon may bepicked up by coop players if the player doesn`t have the weapon intheir inventory or no other player has already picked it up. - In coop elevators wait for
coop_elevator_delay
seconds. - If
cl_anglekick
is set1
angle kicks are ignored. This breaksthe gameplay a little bit, but helps against motion sickness. Thiscvar is cheat protected. - Add
listmaps
command and autocompletion for maps. (by JBerg) - Make
wait
in scripts wait for 17 ms. This fixes some movementmakros. - Support for Haiku. (by David Carlier)
- Add a
mods
submenu. (by earth-metal) - Add the
vstr
command andnextdemo
cvar. Ported from ioquake3.(by Denis Pauk)
Note: The Windows binaries were repacked on 2020-11-27 to include anewer opengl32.dll working around abug causingcrashed in some situations.
On 2020-02-24 Three Wave Capture The Flag version 1.07 wasreleased. Changes are:
- Small bugfixes.
On 2020-02-24 The Reckoning version 2.08 was released. Changesare:
- Several fixes for subtle bugs (by BjossiAlfreds)
On 2020-02-24 Ground Zero version 2.07 and was released. Changesare:
- Several fixes for subtle bugs (by BjossiAlfreds)
Downloads
Source code archives for the official releases. Instructions forcompiling the source into binaries are included:
- Yamagi Quake II Client and Dedicated Server: Yamagi Quake II, Version7.45
- Three Wave Capture the Flag: Three Wave Capture the Flag, Version1.07
- The Reckoning: The Reckoning, Version2.08
- Ground Zero: Ground Zero, Version2.07
Precompiled Windows binaries: Yamagi Quake II forWindowsPrecompiled Mac OS binaries (unofficial): Yamagi Quake II forMacArchive with all code and binaries ever released: Yamagi Quake IIArchive
Precompiled Windows testbuilds: Yamagi Quake II for WindowsTestbuilds
Vulkan test builds
Denis ‘0lvin’ Pauk did a wonderfull job in porting the vkQuake2 Vulkanrenderer to Yamagi Quake II. It’ll likely part of the upcoming 8.00release. Until then feedback is needed to find the remaining problems.We’re publishing test builds at a regular intervall. Please reportproblems through Github:Bug tracker
Current build (2020-12-12):
Documentation
The documentation is included in the source archives and with theprebuild Windows binaries. An online version can be found here:Yamagi Quake IIDocumentation
Contribution and Bugreports
The development of Yamagi Quake II is hosted on Github. If you want toreport a bug or send some nice patches please open an issue or a pullrequest in the appropriate subproject. You can find our organizationat: github.com/yquake2
If you’re planing to work on a bigger feature, please do yourself afavor and ask if we’re interested before spending time onto it. Wedon’t merge every feature that’s submitted to us just because the codeis already there. Maintainability, integration with the existing codeand our general focus are of great concern, too.
This page is for the ray-tracing capable version. For the original 1997 game, see Quake II.
Developers | |
---|---|
Publishers | |
Engines | |
Release dates | |
Windows | June 6, 2019 |
Linux | June 6, 2019 |
|
Quake | |
---|---|
Quake | 1996 |
Quake II | 1997 |
Quake III Arena | 1999 |
Quake 4 | 2005 |
Enemy Territory: Quake Wars | 2007 |
Quake Live | 2010 |
Quake II RTX | 2019 |
Quake Champions | EA |
General information
- Steam Community Discussions
Availability[edit]
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | ||||
Steam | Can be played without Steam running. |
Version differences[edit]
- When launching the game for the first time, you have the option to play the free shareware version of the game. To get access to the full game, files from original Quake II need to be located during initial installation process.[1]
Game data[edit]
Configuration file(s) location[edit]
System | Location |
---|---|
Windows | <path-to-game>baseq2q2config.cfg[Note 1] |
Linux | $HOME/.quake2rtx/baseq2/q2config.cfg |
- This game does not follow the XDG Base Directory Specification on Linux.
Save game data location[edit]
System | Location |
---|---|
Windows | <path-to-game>baseq2save[Note 1] |
Linux | $HOME/.quake2rtx/baseq2/save/ |
Save game cloud syncing[edit]
Video settings[edit]
Graphics settings.
Resolution scaling settings.
Graphics feature | State | Notes |
---|---|---|
Widescreen resolution | Vert- or Hor+, see Widescreen resolution. | |
Multi-monitor | ||
Ultra-widescreen | See Widescreen resolution. | |
4K Ultra HD | ||
Field of view (FOV) | 80-120 | |
Windowed | Freely resizeable. | |
Borderless fullscreen windowed | See the glossary page for potential workarounds. | |
Anisotropic filtering (AF) | 16x (not configurable) in RTX mode; 8x (configurable with the gl_anisotropy console variable) in OpenGL mode. | |
Anti-aliasing (AA) | Resolution scale up to 200% and TAA. | |
Vertical sync (Vsync) | ||
60 FPS and 120+ FPS | The framerate is capped at 1000 FPS | |
High dynamic range display (HDR) | ||
Ray tracing | Only available on Nvidia hardware. |
- Effects settings.
- Screen settings.
- Enviroment settings.
- Star wars for mac games. Photo Mode settings.
Renderer differences[edit]
RTX[edit]
- Uses hardware path tracing, and as such requires graphics card and driver capable of
VK_NV_ray_tracing
Vulkan extension. - New high resolution models of weapons and items, updated textures and lighting.
- Exposes a wide number of sun position and environment lighting settings.
OpenGL[edit]
- Uses OpenGL engine of Q2PRO source port.
- Does not require special hardware.
- On non-RTX hardware can be set via command line, see API section.
Widescreen resolution[edit]
- Older versions of the program are Vert-. For proper weapon appearance and Hor+ support
cl_adjustfov
variable must be set to 1. See gallery below. - Fix is unnecessary on latest up-to-date version of program.
Fix weapon appearance, enable Hor+[2] |
---|
|
- Ultra-widescreen
FOV 90
cl_ajdustfov 0 - Ultra-widescreen
FOV 90
cl_ajdustfov 1 - 4:3
FOV 90
Input settings[edit]
![Quake 2 crashes on launch respondus Quake 2 crashes on launch respondus](https://vignette.wikia.nocookie.net/quake/images/0/09/Angel2.jpg/revision/latest?cb=20121114140245)
Input settings.
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Two keys per action. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | Open the console(~), type seta m_pitch -0.022 .[3] | |
Controller | ||
Controller support | See the glossary page for potential workarounds. |
- Keyboard rebinding.
- Keyboard legacy key rebinding.
- Keyboard weapon key rebinding.
Audio settings[edit]
Audio settings.
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master only. Ambient sound mute. | |
Surround sound | Only with OpenAL | |
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network[edit]
Multiplayer types
Type | Native | Notes |
---|---|---|
Local play | ||
LAN play | ||
Online play | [1] |
Other information[edit]
API[edit]
Technical specs | Supported | Notes |
---|---|---|
OpenGL | Disable RTX in video settings, or use +set vid_rtx 0 command line argument.[4] | |
Vulkan | VK_NV_ray_tracing extension is required. |
Middleware[edit]
Middleware | Notes | |
---|---|---|
Audio | OpenAL | Option to toggle to software. |
Cached
System requirements[edit]
Quake II - PCGamingWiki PCGW - Bugs, Fixes, Crashes, Mods ..
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7 | |
Processor (CPU) | Intel Core i3-3220 AMD equivalent | |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Nvidia GeForce RTX 2060 |
- A 64-bit operating system is required.
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 16.04.6 | |
Processor (CPU) | Intel Core i3-3220 AMD equivalent | |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Nvidia GeForce RTX 2060 |
- A 64-bit operating system is required.
Notes
- ↑ 1.01.1When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%VirtualStore
on Windows Vista and later (more details).
See Full List On Pcgamingwiki.com
References
How To Fix Steam Games That Crash Or Won't Launch - 4 Steps
- ↑ 1.01.1Quake II RTX :: Quake II RTX Installation guide + Multiplayer + FAQ - last accessed on 2019-06-06
- ↑Steam Community - Quake II RTX - last accessed on 2019-06-07
- ↑Steam Discussions - Quake II RTX - last accessed on 2019-06-06
- ↑Steam Community - Quake II RTX - last accessed on 2019-06-06